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<br>Let’s talk about sexualisation in video games [MEAT MELONS](http://one-point.kr/bbs/board.php?bo_table=free&wr_id=672866) MCV Staff 1st June 2016 Development News<br> |
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<br>It’s no secret: sex sells. But there’s a difference between creating appealing, marketable characters and oversexualising them to the point of gratuitousness.<br> |
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<br>The problem is, the line between them is increasingly hard to define. Online debates around characters in Overwatch, Street Fighter, Metal Gear Solid and more show conflicting views of what does and doesn’t need to be censored.<br> |
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<br>In this climate, designing a heroine for your game might seem a risky business, so how do you ensure you avoid offending your audience?<br> |
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<br>First, says Rhianna Pratchett (pictured) - the writer behind the Tomb Raider reboot - we need to establish the difference between ‘sexualised and ‘sexy’.<br> |
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<br>"Sexualisation is not inherently a bad thing," she says. For me, ‘sexy’ is based on the character, while ‘sexualised’ is about the audience. "Context is the key.<br> |
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<br>"Sexy is more than just looks - it’s about attitude, personality and a certain amount of owned power. Meanwhile, sexualisation tends to about be about the perceived desires of an audience. It’s very much part of who she is, she is in control and that’s sexy as hell." Sexy transcends gender, age and sexual orientation. Take Bayonetta, for example: she is definitely sexualised, but at the same time owns her sexuality. And characters can be both.<br> |
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<br>TV host, writer and producer Liana Kerzner adds: "I’d love devs to start rethinking what it means to be a sexy woman. In the real world, people find women sexy for being intelligent, [MEAT MELONS](https://gitea.stormyhome.net/krystalfawsitt/krystal1993/wiki/Who-more-Wants-to-Know-Why-Big-Tit-Porn-Thinks-More-Fresh%3F) competent and tough - a dress that defies physics isn’t a requirement."<br> |
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<br>THE WAY YOU LOOKMuch of the debate comes down to visual design - and a lack of realism.<br> |
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<br>"Observe the proportions of real women and strive to create female characters who represent a more normative look that would resonate with the majority of women," advises IGDA executive director Kate Edwards (pictured).<br> |
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<br>"Recent games such as Mirror’s Edge and the Tomb Raider reboot have done a better job of creating female characters who look more natural, and their appearance and lack of extreme proportions don’t detract from the gameplay or story in any way."<br> |
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<br>This also applies to your characters’ wardrobes - specifically the practicality of what they are wearing.<br> |
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<br>"You can tell a lot of male designers don’t know the first thing about how women’s clothing works, because they put all this practical detail into their male characters’ armour, then create female wardrobes that are stupid," says Kerzner.<br> |
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<br>"Take Cammy from Street Fighter. Her costume is strong, cute and sexy all at once - but any woman who has done gymnastics or martial arts will tell you a bodysuit with no legs ends up riding up your butt."<br> |
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<br>Animation is another oft-criticised aspect of female characters, with many arguing that walking with an exaggerated hip swing is overly sexualised. |
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